Luke Bradaric

Luke Bradaric

Game and Software Developer. Eager to learn, team oriented, and strong self-motivation.

About Me

Projects

World of Warcraft


Worked on the World of Warcraft team for two consecutive summers and built tools to improve developer workflow.

  • Blizzard
  • C#
  • C++

TinyTools


Collection of lightweight Unity tools used to streamline game development processes.

  • Unity
  • C#
  • Lightweight
  • Tools

Adventure Assembly


Action roguelike with a snake-like twist on player movement. Collect heroes and fight off waves of enemies!

  • Unity
  • C#
  • WIP

FujiCraft


Custom built minecraft server to provide an MMO-like experience to a active community of 100+ players.

  • MMO
  • Minecraft
  • Java

Killchain


First person movement shooter based around chains, momentum, and fast pased action.

  • Unity
  • C#
  • FPS

Puffer Bot


Automated Twitch clip compiler. Running on YouTube channels for games such as League of Legends, Valorant and more.

  • JS
  • Node
  • Automated

Jams / Small Projects

Tink


Rogue-like where player behaviour influences the way levels generate.

Ludum Dare 54 Jam
Action Roguelike

The Later Lab


Travel between timelines and transport objects back and forth to solve puzzles.

GMTK 2021 Jam
Puzzle Platformer

Nuclear Labs


Freeze waves of enemies and kick them into the surrounding water to cool off your nuclear reactor.

Ludum Dare 49 Jam
Twin Stick Shooter

Torch Fella


Control a series of blobs to transport a lit torch across a level in order to light the bonfire.

Weekly 168 Jam
Isometric Puzzle

Flow


Spring from bounce pads, avoid spikes, and maintain your momentum while trying to set a highscore on the leaderboard.

Time Attack Platformer

Hopson


Inspired by Counter-Strike bunny hopping. Hop across a series of platforms and build speed to complete the level as fast as possible.

3D Platformer

No Tanks Left


Each key controls a singular tank. Tanks automatically shoot, hold your key to turn. Build your scorestreak and powerup your tank!

Party Game

Slitch


Make your way through an abandoned mental asylum. Collect notes and uncover the history of the asylum. Be as quiet as possible...

Horror

Technologies

I've used a variety of development tools, here are some of my favorites.

  • CSharp

    Experience with C#
    for Unity, Web, and Windows applications

  • C++

    Experience with C++ for game, engine, and tool development.

  • Unity

    Expert with Unity engine for both games and desktop applications.

  • Unreal

    Experienced using Unreal engine for game development. Blueprints & C++.

  • Git

    Experience using git for large-scale and collaborative professional projects.

About Me

I spend most of my time playing games, developing games, hanging out with friends, building keyboards, or taking care of my countless houseplants.