Luke Bradaric
Game and Software Developer. Eager to learn, team oriented, and strong self-motivation.
Projects
World of Warcraft
Worked on the World of Warcraft team for two consecutive summers and built tools to improve developer workflow.
- Blizzard
- C#
- C++
TinyTools
Collection of lightweight Unity tools used to streamline game development processes.
- Unity
- C#
- Lightweight
- Tools
Adventure Assembly
Action roguelike with a snake-like twist on player movement. Collect heroes and fight off waves of enemies!
- Unity
- C#
- WIP
FujiCraft
Custom built minecraft server to provide an MMO-like experience to a active community of 100+ players.
- MMO
- Minecraft
- Java
Killchain
First person movement shooter based around chains, momentum, and fast pased action.
- Unity
- C#
- FPS
Puffer Bot
Automated Twitch clip compiler. Running on YouTube channels for games such as League of Legends, Valorant and more.
- JS
- Node
- Automated
Jams / Small Projects
Tink
Rogue-like where player behaviour influences the way levels generate.
The Later Lab
Travel between timelines and transport objects back and forth to solve puzzles.
Nuclear Labs
Freeze waves of enemies and kick them into the surrounding water to cool off your nuclear reactor.
Torch Fella
Control a series of blobs to transport a lit torch across a level in order to light the bonfire.
Flow
Spring from bounce pads, avoid spikes, and maintain your momentum while trying to set a highscore on the leaderboard.
Hopson
Inspired by Counter-Strike bunny hopping. Hop across a series of platforms and build speed to complete the level as fast as possible.
No Tanks Left
Each key controls a singular tank. Tanks automatically shoot, hold your key to turn. Build your scorestreak and powerup your tank!
Slitch
Make your way through an abandoned mental asylum. Collect notes and uncover the history of the asylum. Be as quiet as possible...
Technologies
I've used a variety of development tools, here are some of my favorites.
CSharp
Experience with C#
for Unity, Web, and Windows applicationsC++
Experience with C++ for game, engine, and tool development.
Unity
Expert with Unity engine for both games and desktop applications.
Unreal
Experienced using Unreal engine for game development. Blueprints & C++.
Git
Experience using git for large-scale and collaborative professional projects.
About Me
I spend most of my time playing games, developing games, hanging out with friends, building keyboards, or taking care of my countless houseplants.
Introduction
My love for game development started from a class I took in highschool. It's been 5 years since then, and development remains my best-loved passion.
Games
Some of my favorite games that I have committed thousands of hours to include, League of Legends, Counter-Strike, Minecraft, and World of Warcraft.
Aspiration
I aspire to someday work on the games I have grown up playing. My dream companies are Riot, Blizzard, and Mojang.
Riot & Blizzard
If you're reading this, please give me a job. *Edit: I got a job :D